3个浮点数)--它只会分配那么多空间。因此,当我稍后尝试使用glBufferSubData时,它只为GPU上的3个浮点...
GLES11.GlBufferSubData(Int32, Int32, Int32, Buffer) Method Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# 複製 [Android.Runtime.Register("glBufferSubData", "(IIILjava/nio/Buffer;)V", "")] public static void GlBufferSubData (int target, int offset,...
glBufferSubData(_:_:_:_:)Deprecated Function iOS 3.0–12.0DeprecatediPadOS 3.0–12.0DeprecatedMac Catalyst 3.0–12.0DeprecatedtvOS 9.0–12.0Deprecated funcglBufferSubData(_target:GLenum,_offset:GLintptr,_size:GLsizeiptr,_data:UnsafeRawPointer! )
而glBufferSubData 只需要将数据从CPU传到GPU上就可以了。使用Double Buffer 其实是比较常见的优化手段,但...
前段时间,我们对接算法的工程师哭丧的和我说,模型生成后一般都要部署成API的形态对外提供服务,但是算法工程师并没有提供如何将一条数据转化特征向量的方法,他能拿到的是代码逻辑以及一些“中间元数据”。数据预处理本来就复杂,翻译也是一件极其困难的事情。我解释了这件事情难以解决的原因,但是显然他还是有些失望...
glBufferSubData(GL_ARRAY_BUFFER,0,sizeof(positions), positions); glBufferSubData(GL_ARRAY_BUFFER,sizeof(positions),sizeof(colors), colors); shader_program = CreateShaderProgram(); GLuint vec_shader = LoadShader("triangles.vert", GL_VERTEX_SHADER); ...
GL_STATIC_DRAW); And then I insert the actual data using glBufferSubData glBufferSubData(GL_ARRAY_BUFFER,0,sizeof(float)*this->vertices.size(),this->vertices.data());glBufferSubData(GL_ARRAY_BUFFER,sizeof(float)*this->vertices.size(),sizeof(float)*this->textures.size(),this->textures.data...
I'm trying to refactor a simple program that draws a triangle using vertex coordinates and vertex colours put into two separate buffers into using a single buffer and two calls to glBufferSubData. The screen is just empty, and the only error OpenGL debug log shows is this: GL CALLBACK: *...
glBufferSubData — 更新缓存对象数据存储的一部分 update a subset of a buffer object's data store C Specification Parameters target Specifies the target buffer object. The symbolic constant must beGL_ARRAY_BUFFERorGL_ELEMENT_ARRAY_BUFFER. offset ...
Hi, I've been having this problem for a long time on my GTX 1050 Ti card, when line 428 below gets called, access violation occurs. Today I just tried the newest version 1.86 whereglBufferData()was changed toglBufferSubData(), but the error is still there. I cannot find anything wrong ...