offset,sizeof(vec3), value_ptr(curveTestPoints[1]-t0) ); offset +=sizeof(vec3);glBufferSubData(GL_ARRAY_BUFFER, offset,sizeof(vec3), value_ptr(curveTestPoints[1]+t0) ); offset +=sizeof(vec3);glBufferSubData(GL_ARRAY_BUFFER, offset,sizeof(vec3), value_ptr(curveTestPoints[...
glBufferSubData要求将GL_ARRAY_BUFFER绑定到缓冲区。glBindBuffer(GL_ARRAY_BUFFER, 0);将其绑定为空。
glBufferSubData(GL_ARRAY_BUFFER,sizeof(positions),sizeof(colors), colors); shader_program = CreateShaderProgram(); GLuint vec_shader = LoadShader("triangles.vert", GL_VERTEX_SHADER); GLuint fs_shader = LoadShader("triangles.frag", GL_FRAGMENT_SHADER); LinkShader(shader_program, vec_shader, ...
glBufferSubData(GL_ARRAY_BUFFER,0,sizeof(float)*this->vertices.size(),this->vertices.data());glBufferSubData(GL_ARRAY_BUFFER,sizeof(float)*this->vertices.size(),sizeof(float)*this->textures.size(),this->textures.data());glBufferSubData(GL_ARRAY_BUFFER,sizeof(float)*(this->vertices.size()+...
gl.glBufferSubData(GL.GL_ARRAY_BUFFER,offsetBytes,dataBuffer.limit()*data.getByteCount(),dataBuffer); data.setNeedsRefresh(false); } } 代码示例来源:origin: com.ardor3d/ardor3d-jogl if(normalCoords!=null){ normalCoords.getBuffer().rewind(); ...
GLES20.glBufferSubData(GLES20.GL_ARRAY_BUFFER, updateStart *4, (updateEnd - updateStart) *4, vertices); } release(); updateStart = updateEnd = -1; } 项目名称:ESPD,代码行数:16, importandroid.opengl.GLES20;//导入方法依赖的package包/类publicvoidupdateGLData(){if(updateStart == -1)return...
public void glBufferSubData(int target, int offset, int size, Buffer data) { GLES20.glBufferSubData(target, offset, size, data); } 代码示例来源:origin: googlecreativelab/ar-drawing-java GLES20.glBufferSubData(GLES20.GL_ARRAY_BUFFER, mPositionAddress, mNumBytes * 3 * BYTES_PER_FLOAT, current)...
If a Vertex Array Object is bound the an element buffer can be attached to it by gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); But if you do gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) then the name of the element buffer object is replaced ...
glBufferSubData — 更新缓存对象数据存储的一部分 update a subset of a buffer object's data store C Specification Parameters target Specifies the target buffer object. The symbolic constant must beGL_ARRAY_BUFFERorGL_ELEMENT_ARRAY_BUFFER. offset ...
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size* (int)sizeof(ImDrawVert), (constGLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size* (int)sizeof(ImDrawIdx), (constGLvoid*)cmd_list->IdxBuffer...