glBufferData(GL_ARRAY_BUFFER, size, bla, GL_DYNAMIC_DRAW);//GL_STATIC_DRAW);///initialize parts of the buffer#ifdef_USE_SUB_DATAglBufferSubData(GL_ARRAY_BUFFER,0,sizeof(cube_vertices)+16384, bla);//cube_vertices);#endifchar* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);/...
glBufferData(GL_ARRAY_BUFFER, size, bla, GL_DYNAMIC_DRAW);//GL_STATIC_DRAW);///initialize parts of the buffer#ifdef_USE_SUB_DATAglBufferSubData(GL_ARRAY_BUFFER,0,sizeof(cube_vertices)+16384, bla);//cube_vertices);#endifchar* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);/...